As of now, there are 30 esports organizations partnered with Riot Games to compete in the three international VALORANT leagues. While the leagues will see more teams join via two-year promotion windows earned through Ascension, many fans originally saw the partnered team cap as restrictive, given how many teams and organizations globally play VALORANT.

But in a lengthy blog post today from Riot’s president of esports, John Needham, the company explained why it did what it did and “deliberately constrained the number of professional teams competing” in VCT.

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