Why Overwatch 2’s Lifeweaver ability to pull teammates is a terrible idea
Cassidy climbs up the perfect spot for his High Noon. He’s on the high ground, and he can see every single opponent. The circles around the skull indicating the ult is ready to unleash are closing in, and the player behind the screen is eagerly anticipating a team kill. All of a sudden, they’re yoinked off of their vantage point and pulled to their teammate. No more enemies are in sight, the ult runs out, and rage ensues.
This imagined scenario is now a reality in Overwatch 2 thanks to the addition of Lifeweaver, the newest support hero added to the shooter in season four. Lifeweaver’s Life Grip ability has introduced the rage-inducing ability to pull friendly players to him every 20 seconds.
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