After months of “unplayable” games, the Australian Overwatch 2 player base has finally reached its limit with players angrily taking to social media this week to bring attention to an issue with latency.

Australian servers have been difficult to locate for the Oceanic OW2 community, leading to a reroute to servers based in South-East Asia. As such, player pings have sat at over 100 consistently for some time now, leading to rubberbanding and frustrating gameplay for all players involved. The issue originally reared its head as Diablo 4 arrived midway through May, but is still occurring to this day.

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