Ahead of the launch of Prince of Persia: The Lost Crown later this month, the team at Ubisoft Montpellier released a video detailing the game’s accessibility features, explaining how ensuring the game is as approachable as possible was always a key priority.

For starters, in-game text is large by default, and The Lost Crown completely omits gameplay features like quick-time events and color-based feedback. There are even “invisible assists” to help with wall jumping, added following playtests. “Our approach was to be accessible by design […] I think that accessible design is good design,” says senior game designer Rémi Boutin.

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