‘Shocker, we’re gonna have skins’: Riot confirms monetization strategy for 2XKO
During a live panel at EVO 2024, Riot Games unveiled its monetization plans for 2XKO. Executive producer Tom Cannon and game director Shaun Rivera addressed one of the most pressing questions surrounding the free-to-play title: how will it make money? Unsurprisingly, it’s skins and cosmetics.
Cannon began by addressing the core principle behind 2XKO‘s monetization strategy. He assured the audience that the game would remain truly free-to-play, with players able to compete at the highest level without spending any money. While Cannon acknowledged that earning characters would involve some effort, he emphasized that the process wouldn’t be overly tedious and that players would never need to pay for champions or power-ups to stay competitive.
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